Purpose
This is a UX case study in fulfillment of the CareerFoundry UX Design Immersion course. It is also my first end-to-end UX design project.
It represents a progression from introductory coursework to develop more advanced UX skills by creating a responsive financial web application from start to finish, concluding with high-fidelity prototyping, testing, and presentation.
Objective / Business Case
Whereas most digital wallets are native apps that specialize in sending and receiving payments, Bene is a responsive web application that combines digital wallet features with a comprehensive "fintech" experience, including banking, investments, and even shopping capabilities.
LucidSpark
OptimalSort
part-time
Onboarding
Intuitive and secure sign up and log in process.
Savings Planner
Leveraging financial account management to set savings goals.
Transaction
Digital wallet capabilities, among others.
Meaning: testing by real users. For this usability testing, I recruited 6 participants to use their mobile device to test
3 distinct tasks in the app.
I moderated most of these tests with remote video conferencing. In certain cases, this setup proved challenging, mainly due to technical difficulties related to WiFi instability. I improvised by displaying the prototype from my side and asking the interviewee to verbally "walk" me through how they would approach different tasks.
Remote Moderated Testing
Having 6 participants helped meet the rule of thumb to identify at least 85% of potential usability issues.
User Feedback
Actual quotes from users who have took the prototype for a "test drive" provided a direct connection to their thought processes, to validate the the quality of both prior user research and product ideation to this point.
Rainbow Analysis
A colorful and effective method to document the extent of user feedback during testing. Feel free to click on the image to take a closer look at the details, including notations and how insights influenced design.
Preference Testing
As a supplement to usability testing of product functionality, I also conducted A/B testing for the user interface (UI). Click the image for a closer look.
Prototyping and subsequent user testing perhaps yielded the most dramatic design improvements, which ultimately contributed towards app screen designs intended to represent a product ready for publication.
These iterations at this advanced stage carry extra significance since the app visual design is the most tangible representation of a product that could be implemented.
The high fidelity wireframes, in particular, shifted from on-boarding guidance with coaching throughout the app experience to a simpler presentation at the entry landing page, where users can decide whether they want to read more about feature details at that point, or they can just go ahead and sign up or log in.
The intent with this design change is to permit greater user autonomy while simultaneously reducing friction in the user flow, especially at the beginning.